// starting begin SaveForQuickRestart ;
   0: CALL_OW 22
// Resetfog ;
   4: CALL_OW 335
// CenteronUnits ( G ) ;
   8: LD_INT 1
  10: PPUSH
  11: CALL_OW 85
// ingameon ;
  15: CALL_OW 8
// Say ( G , D10 ) ;
  19: LD_INT 1
  21: PPUSH
  22: LD_STRING D10
  24: PPUSH
  25: CALL_OW 88
// Say ( G , D11 ) ;
  29: LD_INT 1
  31: PPUSH
  32: LD_STRING D11
  34: PPUSH
  35: CALL_OW 88
// SayRadio ( pe , D12 ) ;
  39: LD_INT 254
  41: PPUSH
  42: LD_STRING D12
  44: PPUSH
  45: CALL_OW 94
// Say ( G , D13 ) ;
  49: LD_INT 1
  51: PPUSH
  52: LD_STRING D13
  54: PPUSH
  55: CALL_OW 88
// SayRadio ( pe , D14 ) ;
  59: LD_INT 254
  61: PPUSH
  62: LD_STRING D14
  64: PPUSH
  65: CALL_OW 94
// Say ( G , D15 ) ;
  69: LD_INT 1
  71: PPUSH
  72: LD_STRING D15
  74: PPUSH
  75: CALL_OW 88
// ingameoff ;
  79: CALL_OW 9
// ChangeMissionObjectives ( CEL1 ) ;
  83: LD_STRING CEL1
  85: PPUSH
  86: CALL_OW 337
// ChangeMissionObjectives ( CEL2 ) ;
  90: LD_STRING CEL2
  92: PPUSH
  93: CALL_OW 337
// end ;
  97: END
// export attacks_enabled ; end_of_file every 1 1$00 do
  98: GO 100
 100: DISABLE
// begin CreateCratesAnywhere ( Rand ( 2 , 5 ) , true ) ;
 101: LD_INT 2
 103: PPUSH
 104: LD_INT 5
 106: PPUSH
 107: CALL_OW 12
 111: PPUSH
 112: LD_INT 1
 114: PPUSH
 115: CALL_OW 57
// enable ;
 119: ENABLE
// end ; end_of_file
 120: END
// every 0 0$0.1 trigger IsDead ( G ) do
 121: LD_INT 1
 123: PPUSH
 124: CALL_OW 301
 128: IFFALSE 147
 130: GO 132
 132: DISABLE
// begin wait ( 0 0$1 ) ;
 133: LD_INT 35
 135: PPUSH
 136: CALL_OW 67
// YouLost ( Gregorov_nie_zyje ) ;
 140: LD_STRING Gregorov_nie_zyje
 142: PPUSH
 143: CALL_OW 104
// end ;
 147: END
// on Contact ( side1 , side2 ) do begin if side1 = 3 and side2 = 6 then
 148: LD_VAR 0 1
 152: PUSH
 153: LD_INT 3
 155: EQUAL
 156: PUSH
 157: LD_VAR 0 2
 161: PUSH
 162: LD_INT 6
 164: EQUAL
 165: AND
 166: IFFALSE 175
// begin YouLost ( zaatakowales_sojusznika ) ;
 168: LD_STRING zaatakowales_sojusznika
 170: PPUSH
 171: CALL_OW 104
// end ; end ;
 175: PPOPN 2
 177: END
// every 0 0$0.1 trigger IsDead ( b6 ) do
 178: LD_INT 153
 180: PPUSH
 181: CALL_OW 301
 185: IFFALSE 204
 187: GO 189
 189: DISABLE
// begin wait ( 0 0$1 ) ;
 190: LD_INT 35
 192: PPUSH
 193: CALL_OW 67
// YouLost ( Straciles_swoj_sklad ) ;
 197: LD_STRING Straciles_swoj_sklad
 199: PPUSH
 200: CALL_OW 104
// end ; end_of_file
 204: END
// every 0 0$01 do
 205: GO 207
 207: DISABLE
// begin ComEnterUnit ( r2 , b1 ) ;
 208: LD_INT 253
 210: PPUSH
 211: LD_INT 156
 213: PPUSH
 214: CALL_OW 120
// ComEnterUnit ( r1 , b2 ) ;
 218: LD_INT 249
 220: PPUSH
 221: LD_INT 147
 223: PPUSH
 224: CALL_OW 120
// ComEnterUnit ( r5 , rar ) ;
 228: LD_INT 255
 230: PPUSH
 231: LD_INT 162
 233: PPUSH
 234: CALL_OW 120
// ComEnterUnit ( r4 , rar ) ;
 238: LD_INT 248
 240: PPUSH
 241: LD_INT 162
 243: PPUSH
 244: CALL_OW 120
// ComEnterUnit ( r3 , rar ) ;
 248: LD_INT 247
 250: PPUSH
 251: LD_INT 162
 253: PPUSH
 254: CALL_OW 120
// ComEnterUnit ( r10 , b4 ) ;
 258: LD_INT 304
 260: PPUSH
 261: LD_INT 221
 263: PPUSH
 264: CALL_OW 120
// ComEnterUnit ( r11 , b4 ) ;
 268: LD_INT 305
 270: PPUSH
 271: LD_INT 221
 273: PPUSH
 274: CALL_OW 120
// ComEnterUnit ( r8 , b5 ) ;
 278: LD_INT 257
 280: PPUSH
 281: LD_INT 141
 283: PPUSH
 284: CALL_OW 120
// ComEnterUnit ( r9 , b5 ) ;
 288: LD_INT 258
 290: PPUSH
 291: LD_INT 141
 293: PPUSH
 294: CALL_OW 120
// ComEnterUnit ( r6 , b3 ) ;
 298: LD_INT 275
 300: PPUSH
 301: LD_INT 241
 303: PPUSH
 304: CALL_OW 120
// end ; end_of_file
 308: END
// every 0 0$01 do
 309: GO 311
 311: DISABLE
// begin ComEnterUnit ( a4 , ar4 ) ;
 312: LD_INT 124
 314: PPUSH
 315: LD_INT 84
 317: PPUSH
 318: CALL_OW 120
// ComEnterUnit ( s1 , ar5 ) ;
 322: LD_INT 97
 324: PPUSH
 325: LD_INT 80
 327: PPUSH
 328: CALL_OW 120
// ComEnterUnit ( s2 , ar5 ) ;
 332: LD_INT 100
 334: PPUSH
 335: LD_INT 80
 337: PPUSH
 338: CALL_OW 120
// ComEnterUnit ( s3 , ar5 ) ;
 342: LD_INT 102
 344: PPUSH
 345: LD_INT 80
 347: PPUSH
 348: CALL_OW 120
// ComEnterUnit ( s4 , ar5 ) ;
 352: LD_INT 101
 354: PPUSH
 355: LD_INT 80
 357: PPUSH
 358: CALL_OW 120
// ComEnterUnit ( s5 , ar5 ) ;
 362: LD_INT 98
 364: PPUSH
 365: LD_INT 80
 367: PPUSH
 368: CALL_OW 120
// ComEnterUnit ( s6 , ar5 ) ;
 372: LD_INT 99
 374: PPUSH
 375: LD_INT 80
 377: PPUSH
 378: CALL_OW 120
// ComEnterUnit ( a3 , ar3 ) ;
 382: LD_INT 117
 384: PPUSH
 385: LD_INT 91
 387: PPUSH
 388: CALL_OW 120
// ComEnterUnit ( a16 , ar7 ) ;
 392: LD_INT 109
 394: PPUSH
 395: LD_INT 52
 397: PPUSH
 398: CALL_OW 120
// ComEnterUnit ( a11 , ar7 ) ;
 402: LD_INT 112
 404: PPUSH
 405: LD_INT 52
 407: PPUSH
 408: CALL_OW 120
// ComEnterUnit ( a12 , ar7 ) ;
 412: LD_INT 113
 414: PPUSH
 415: LD_INT 52
 417: PPUSH
 418: CALL_OW 120
// ComEnterUnit ( a13 , ar7 ) ;
 422: LD_INT 114
 424: PPUSH
 425: LD_INT 52
 427: PPUSH
 428: CALL_OW 120
// ComEnterUnit ( a14 , ar7 ) ;
 432: LD_INT 111
 434: PPUSH
 435: LD_INT 52
 437: PPUSH
 438: CALL_OW 120
// ComEnterUnit ( a15 , ar7 ) ;
 442: LD_INT 110
 444: PPUSH
 445: LD_INT 52
 447: PPUSH
 448: CALL_OW 120
// ComEnterUnit ( a5 , ar6 ) ;
 452: LD_INT 107
 454: PPUSH
 455: LD_INT 51
 457: PPUSH
 458: CALL_OW 120
// ComEnterUnit ( a7 , ar6 ) ;
 462: LD_INT 106
 464: PPUSH
 465: LD_INT 51
 467: PPUSH
 468: CALL_OW 120
// ComEnterUnit ( a9 , ar6 ) ;
 472: LD_INT 108
 474: PPUSH
 475: LD_INT 51
 477: PPUSH
 478: CALL_OW 120
// ComEnterUnit ( a10 , ar6 ) ;
 482: LD_INT 105
 484: PPUSH
 485: LD_INT 51
 487: PPUSH
 488: CALL_OW 120
// ComEnterUnit ( a8 , ar6 ) ;
 492: LD_INT 104
 494: PPUSH
 495: LD_INT 51
 497: PPUSH
 498: CALL_OW 120
// ComEnterUnit ( a6 , ar6 ) ;
 502: LD_INT 103
 504: PPUSH
 505: LD_INT 51
 507: PPUSH
 508: CALL_OW 120
// ComEnterUnit ( a1 , ar1 ) ;
 512: LD_INT 115
 514: PPUSH
 515: LD_INT 55
 517: PPUSH
 518: CALL_OW 120
// ComEnterUnit ( a2 , ar2 ) ;
 522: LD_INT 116
 524: PPUSH
 525: LD_INT 56
 527: PPUSH
 528: CALL_OW 120
// ComEnterUnit ( a22 , ar8 ) ;
 532: LD_INT 121
 534: PPUSH
 535: LD_INT 27
 537: PPUSH
 538: CALL_OW 120
// ComEnterUnit ( a18 , ar8 ) ;
 542: LD_INT 118
 544: PPUSH
 545: LD_INT 27
 547: PPUSH
 548: CALL_OW 120
// ComEnterUnit ( a17 , ar8 ) ;
 552: LD_INT 122
 554: PPUSH
 555: LD_INT 27
 557: PPUSH
 558: CALL_OW 120
// ComEnterUnit ( a21 , ar8 ) ;
 562: LD_INT 123
 564: PPUSH
 565: LD_INT 27
 567: PPUSH
 568: CALL_OW 120
// ComEnterUnit ( a20 , ar8 ) ;
 572: LD_INT 120
 574: PPUSH
 575: LD_INT 27
 577: PPUSH
 578: CALL_OW 120
// ComEnterUnit ( a19 , ar8 ) ;
 582: LD_INT 119
 584: PPUSH
 585: LD_INT 27
 587: PPUSH
 588: CALL_OW 120
// ComEnterUnit ( m1 , af ) ;
 592: LD_INT 130
 594: PPUSH
 595: LD_INT 18
 597: PPUSH
 598: CALL_OW 120
// ComEnterUnit ( m2 , af ) ;
 602: LD_INT 129
 604: PPUSH
 605: LD_INT 18
 607: PPUSH
 608: CALL_OW 120
// ComEnterUnit ( n1 , al ) ;
 612: LD_INT 128
 614: PPUSH
 615: LD_INT 30
 617: PPUSH
 618: CALL_OW 120
// ComEnterUnit ( n2 , al ) ;
 622: LD_INT 127
 624: PPUSH
 625: LD_INT 30
 627: PPUSH
 628: CALL_OW 120
// end ; end_of_file
 632: END
// every 0 0$01 trigger IsInArea ( G , Area127 ) do
 633: LD_INT 1
 635: PPUSH
 636: LD_INT 1
 638: PPUSH
 639: CALL_OW 308
 643: IFFALSE 796
 645: GO 647
 647: DISABLE
// begin ChangeMissionObjectives ( CEL1W ) ;
 648: LD_STRING CEL1W
 650: PPUSH
 651: CALL_OW 337
// Ingameon ;
 655: CALL_OW 8
// Say ( pe , D16 ) ;
 659: LD_INT 254
 661: PPUSH
 662: LD_STRING D16
 664: PPUSH
 665: CALL_OW 88
// Say ( G , D17 ) ;
 669: LD_INT 1
 671: PPUSH
 672: LD_STRING D17
 674: PPUSH
 675: CALL_OW 88
// ingameoff ;
 679: CALL_OW 9
// ChangeSide ;
 683: CALL 797 0 0
// ChangeMissionObjectives ( CEL3 ) ;
 687: LD_STRING CEL3
 689: PPUSH
 690: CALL_OW 337
// Say ( pe , D18 ) ;
 694: LD_INT 254
 696: PPUSH
 697: LD_STRING D18
 699: PPUSH
 700: CALL_OW 88
// Say ( r2 , D19 ) ;
 704: LD_INT 253
 706: PPUSH
 707: LD_STRING D19
 709: PPUSH
 710: CALL_OW 88
// wait ( 5 5$00 ) ;
 714: LD_INT 10500
 716: PPUSH
 717: CALL_OW 67
// arabwrog ;
 721: CALL 856 0 0
// wait ( 1 1$00 ) ;
 725: LD_INT 2100
 727: PPUSH
 728: CALL_OW 67
// attacks_enabled = true ;
 732: LD_ADDR_EXP 1
 736: PUSH
 737: LD_INT 1
 739: ST_TO_ADDR
// wait ( 15 15$00 ) ;
 740: LD_INT 31500
 742: PPUSH
 743: CALL_OW 67
// attacks_enabled = false ;
 747: LD_ADDR_EXP 1
 751: PUSH
 752: LD_INT 0
 754: ST_TO_ADDR
// AddMedal ( medal1 , 1 ) ;
 755: LD_STRING medal1
 757: PPUSH
 758: LD_INT 1
 760: PPUSH
 761: CALL_OW 101
// AddMedal ( medal2 , 1 ) ;
 765: LD_STRING medal2
 767: PPUSH
 768: LD_INT 1
 770: PPUSH
 771: CALL_OW 101
// AddMedal ( medal3 , 1 ) ;
 775: LD_STRING medal3
 777: PPUSH
 778: LD_INT 1
 780: PPUSH
 781: CALL_OW 101
// GiveMedals ( Main ) ;
 785: LD_STRING Main
 787: PPUSH
 788: CALL_OW 102
// YouWin ;
 792: CALL_OW 103
// end ;
 796: END
// export function ChangeSide ; var un , kinlist ; begin
 797: LD_INT 0
 799: PPUSH
 800: PPUSH
 801: PPUSH
// kinlist = FilterAllUnits ( [ f_side , 6 ] ) ;
 802: LD_ADDR_VAR 0 3
 806: PUSH
 807: LD_INT 22
 809: PUSH
 810: LD_INT 6
 812: PUSH
 813: EMPTY
 814: LIST
 815: LIST
 816: PPUSH
 817: CALL_OW 69
 821: ST_TO_ADDR
// for un in kinlist do
 822: LD_ADDR_VAR 0 2
 826: PUSH
 827: LD_VAR 0 3
 831: PUSH
 832: FOR_IN
 833: IFFALSE 849
// begin SetSide ( un , 3 ) ;
 835: LD_VAR 0 2
 839: PPUSH
 840: LD_INT 3
 842: PPUSH
 843: CALL_OW 235
// end ;
 847: GO 832
 849: POP
 850: POP
// end ; end_of_file
 851: LD_VAR 0 1
 855: RET
// export soldat1 , soldat2 , soldat3 , mechanik1 , hg1 ; export function arabwrog ; begin
 856: LD_INT 0
 858: PPUSH
// uc_side = 2 ;
 859: LD_ADDR_OWVAR 20
 863: PUSH
 864: LD_INT 2
 866: ST_TO_ADDR
// uc_nation = nation_arabian ;
 867: LD_ADDR_OWVAR 21
 871: PUSH
 872: LD_INT 2
 874: ST_TO_ADDR
// hc_class = CLASS_SOLDIER ;
 875: LD_ADDR_OWVAR 28
 879: PUSH
 880: LD_INT 1
 882: ST_TO_ADDR
// PrepareSoldierSkills ( 3 ) ;
 883: LD_INT 3
 885: PPUSH
 886: CALL_OW 375
// hc_importance = 0 ;
 890: LD_ADDR_OWVAR 32
 894: PUSH
 895: LD_INT 0
 897: ST_TO_ADDR
// soldat1 = CreateHuman ;
 898: LD_ADDR_EXP 2
 902: PUSH
 903: CALL_OW 44
 907: ST_TO_ADDR
// soldat2 = CreateHuman ;
 908: LD_ADDR_EXP 3
 912: PUSH
 913: CALL_OW 44
 917: ST_TO_ADDR
// soldat3 = CreateHuman ;
 918: LD_ADDR_EXP 4
 922: PUSH
 923: CALL_OW 44
 927: ST_TO_ADDR
// PlaceUnitArea ( soldat1 , Area42 , false ) ;
 928: LD_EXP 2
 932: PPUSH
 933: LD_INT 2
 935: PPUSH
 936: LD_INT 0
 938: PPUSH
 939: CALL_OW 49
// PlaceUnitArea ( soldat2 , Area42 , false ) ;
 943: LD_EXP 3
 947: PPUSH
 948: LD_INT 2
 950: PPUSH
 951: LD_INT 0
 953: PPUSH
 954: CALL_OW 49
// PlaceUnitArea ( soldat3 , Area42 , false ) ;
 958: LD_EXP 4
 962: PPUSH
 963: LD_INT 2
 965: PPUSH
 966: LD_INT 0
 968: PPUSH
 969: CALL_OW 49
// uc_side = 2 ;
 973: LD_ADDR_OWVAR 20
 977: PUSH
 978: LD_INT 2
 980: ST_TO_ADDR
// uc_nation = nation_arabian ;
 981: LD_ADDR_OWVAR 21
 985: PUSH
 986: LD_INT 2
 988: ST_TO_ADDR
// hc_class = CLASS_MECHANIC ;
 989: LD_ADDR_OWVAR 28
 993: PUSH
 994: LD_INT 3
 996: ST_TO_ADDR
// PrepareMechanicSkills ( 3 ) ;
 997: LD_INT 3
 999: PPUSH
1000: CALL_OW 377
// mechanik1 = CreateHuman ;
1004: LD_ADDR_EXP 5
1008: PUSH
1009: CALL_OW 44
1013: ST_TO_ADDR
// vc_chassis = ar_half_tracked ;
1014: LD_ADDR_OWVAR 37
1018: PUSH
1019: LD_INT 14
1021: ST_TO_ADDR
// vc_engine = engine_combustion ;
1022: LD_ADDR_OWVAR 39
1026: PUSH
1027: LD_INT 1
1029: ST_TO_ADDR
// vc_control = control_manual ;
1030: LD_ADDR_OWVAR 38
1034: PUSH
1035: LD_INT 1
1037: ST_TO_ADDR
// vc_weapon = ar_gun ;
1038: LD_ADDR_OWVAR 40
1042: PUSH
1043: LD_INT 27
1045: ST_TO_ADDR
// hg1 = CreateVehicle ;
1046: LD_ADDR_EXP 6
1050: PUSH
1051: CALL_OW 45
1055: ST_TO_ADDR
// PlaceHumanInUnit ( mechanik1 , hg1 ) ;
1056: LD_EXP 5
1060: PPUSH
1061: LD_EXP 6
1065: PPUSH
1066: CALL_OW 52
// PlaceUnitArea ( hg1 , Area42 , false ) ;
1070: LD_EXP 6
1074: PPUSH
1075: LD_INT 2
1077: PPUSH
1078: LD_INT 0
1080: PPUSH
1081: CALL_OW 49
// comagressivemove ( [ soldat1 , soldat2 , soldat3 , hg1 ] , 62 , 14 ) ;
1085: LD_EXP 2
1089: PUSH
1090: LD_EXP 3
1094: PUSH
1095: LD_EXP 4
1099: PUSH
1100: LD_EXP 6
1104: PUSH
1105: EMPTY
1106: LIST
1107: LIST
1108: LIST
1109: LIST
1110: PPUSH
1111: LD_INT 62
1113: PPUSH
1114: LD_INT 14
1116: PPUSH
1117: CALL_OW 114
// end ;
1121: LD_VAR 0 1
1125: RET
// export soldat5 , soldat6 , soldat7 , mechanik2 , hg2 ; export function arabwrog1 ; begin
1126: LD_INT 0
1128: PPUSH
// uc_side = 2 ;
1129: LD_ADDR_OWVAR 20
1133: PUSH
1134: LD_INT 2
1136: ST_TO_ADDR
// uc_nation = nation_arabian ;
1137: LD_ADDR_OWVAR 21
1141: PUSH
1142: LD_INT 2
1144: ST_TO_ADDR
// hc_class = CLASS_SOLDIER ;
1145: LD_ADDR_OWVAR 28
1149: PUSH
1150: LD_INT 1
1152: ST_TO_ADDR
// PrepareSoldierSkills ( 3 ) ;
1153: LD_INT 3
1155: PPUSH
1156: CALL_OW 375
// hc_importance = 0 ;
1160: LD_ADDR_OWVAR 32
1164: PUSH
1165: LD_INT 0
1167: ST_TO_ADDR
// soldat5 = CreateHuman ;
1168: LD_ADDR_EXP 7
1172: PUSH
1173: CALL_OW 44
1177: ST_TO_ADDR
// soldat6 = CreateHuman ;
1178: LD_ADDR_EXP 8
1182: PUSH
1183: CALL_OW 44
1187: ST_TO_ADDR
// soldat7 = CreateHuman ;
1188: LD_ADDR_EXP 9
1192: PUSH
1193: CALL_OW 44
1197: ST_TO_ADDR
// PlaceUnitArea ( soldat5 , Area43 , false ) ;
1198: LD_EXP 7
1202: PPUSH
1203: LD_INT 3
1205: PPUSH
1206: LD_INT 0
1208: PPUSH
1209: CALL_OW 49
// PlaceUnitArea ( soldat6 , Area43 , false ) ;
1213: LD_EXP 8
1217: PPUSH
1218: LD_INT 3
1220: PPUSH
1221: LD_INT 0
1223: PPUSH
1224: CALL_OW 49
// PlaceUnitArea ( soldat7 , Area43 , false ) ;
1228: LD_EXP 9
1232: PPUSH
1233: LD_INT 3
1235: PPUSH
1236: LD_INT 0
1238: PPUSH
1239: CALL_OW 49
// uc_side = 2 ;
1243: LD_ADDR_OWVAR 20
1247: PUSH
1248: LD_INT 2
1250: ST_TO_ADDR
// uc_nation = nation_arabian ;
1251: LD_ADDR_OWVAR 21
1255: PUSH
1256: LD_INT 2
1258: ST_TO_ADDR
// hc_class = CLASS_MECHANIC ;
1259: LD_ADDR_OWVAR 28
1263: PUSH
1264: LD_INT 3
1266: ST_TO_ADDR
// PrepareMechanicSkills ( 3 ) ;
1267: LD_INT 3
1269: PPUSH
1270: CALL_OW 377
// mechanik2 = CreateHuman ;
1274: LD_ADDR_EXP 10
1278: PUSH
1279: CALL_OW 44
1283: ST_TO_ADDR
// vc_chassis = ar_half_tracked ;
1284: LD_ADDR_OWVAR 37
1288: PUSH
1289: LD_INT 14
1291: ST_TO_ADDR
// vc_engine = engine_combustion ;
1292: LD_ADDR_OWVAR 39
1296: PUSH
1297: LD_INT 1
1299: ST_TO_ADDR
// vc_control = control_manual ;
1300: LD_ADDR_OWVAR 38
1304: PUSH
1305: LD_INT 1
1307: ST_TO_ADDR
// vc_weapon = ar_gun ;
1308: LD_ADDR_OWVAR 40
1312: PUSH
1313: LD_INT 27
1315: ST_TO_ADDR
// hg2 = CreateVehicle ;
1316: LD_ADDR_EXP 11
1320: PUSH
1321: CALL_OW 45
1325: ST_TO_ADDR
// PlaceHumanInUnit ( mechanik2 , hg2 ) ;
1326: LD_EXP 10
1330: PPUSH
1331: LD_EXP 11
1335: PPUSH
1336: CALL_OW 52
// PlaceUnitArea ( hg2 , Area43 , false ) ;
1340: LD_EXP 11
1344: PPUSH
1345: LD_INT 3
1347: PPUSH
1348: LD_INT 0
1350: PPUSH
1351: CALL_OW 49
// comagressivemove ( [ soldat5 , soldat6 , soldat7 , hg2 ] , 90 , 24 ) ;
1355: LD_EXP 7
1359: PUSH
1360: LD_EXP 8
1364: PUSH
1365: LD_EXP 9
1369: PUSH
1370: LD_EXP 11
1374: PUSH
1375: EMPTY
1376: LIST
1377: LIST
1378: LIST
1379: LIST
1380: PPUSH
1381: LD_INT 90
1383: PPUSH
1384: LD_INT 24
1386: PPUSH
1387: CALL_OW 114
// end ;
1391: LD_VAR 0 1
1395: RET
// every 1 1$00 trigger attacks_enabled do
1396: LD_EXP 1
1400: IFFALSE 1414
1402: GO 1404
1404: DISABLE
// begin enable ;
1405: ENABLE
// arabwrog ;
1406: CALL 856 0 0
// arabwrog1 ;
1410: CALL 1126 0 0
// end ;
1414: END
